我们将对所有付费计划开放 Claude Fable 5 的访问权限,延长至7月12日。
GPT-5.6 Sol 和 Terra、Luna 一起,这周四正式公开上线。
我们现在正全球扩大预览权限。
查看英文原文
We’re expanding preview access globally now.
Claude Cowork 即将上线移动端和网页端。
在桌面上交代任务给 Claude,从手机上就能收取完成成果。合上笔记本,Claude 继续干活不中断。
Beta 版将在未来几周内逐步推出,先从 Max 套餐开始,后续会覆盖更多套餐。
查看英文原文
Hand Claude a task at your desk and pick up the finished work from your phone. Close the laptop and Claude keeps going.
Beta is rolling out over the next several weeks starting with the Max plan, with more plans to follow.
GPT-5.6 sol 周四上线啦!
开搞搞起来
查看英文原文
happy building
终于能聊 5.6 了。
我实测了几个月,毫不夸张地说,这是我用过的最强模型。
又快又聪明,真有创造力,而且你猜到了——他们终于修好了前端设计。
这俩月我写代码都不用查错了。
已经到了这个节点,只要你想得到什么,就该直接动手做。
查看英文原文
I’ve been testing it for months and, without exaggeration, it’s the best model I’ve ever used.
Fast, smart, genuinely creative, and you guessed it, they finally fixed front-end design.
I haven’t needed to check the code I’ve written in two months.
We’ve reached the point where, if you can imagine something, you should just build it.
跟之前一样,你可以将每周用量限额的50%用于Claude Fable 5。用完这部分之后,可以继续用使用积分使用Fable 5,或者切换到其他模型,在剩余限额内继续干活。
了解更多:
support.claude.com/en/articl…
查看英文原文
Read more:
support.claude.com/en/articl…
Meta超级智能实验室推出首批媒体生成模型——**Muse Image** 和 **Muse Video**。
**Muse Image** 是我们目前最先进的图像生成模型。它能精准遵循指令、精确编辑、融合多个参考素材,并调用Instagram的社交上下文进行创作。同时,它还为图像生成带来了智能工具调用能力,与 **Muse Spark** 深度集成。
你可以在Meta AI应用和网页、Instagram Stories以及WhatsApp上体验 Muse Image了——首批开放部分国家和地区,后续会不断拓展。
今天我们也预发布了 **Muse Video**,它基于与 Muse Image 相同的预训练框架,能带来超凡的视觉保真度,并原生支持音频。
了解更多两种模型详情:
go.meta.me/7f4427
查看英文原文
Muse Image is our most advanced image generation model yet. It follows instructions faithfully, edits with precision, composes from multiple references, and draws on Instagram for social context. It also brings agentic tool use capabilities to image generation and integrates with Muse Spark.
You can try Muse Image in the Meta AI app and web, as well as in Instagram Stories and WhatsApp – starting in limited countries with more locations on the way.
Today we’re also previewing Muse Video, which is built upon the same pretraining base as Muse Image to deliver exceptional visual fidelity with native audio support.
Learn more about both models:
go.meta.me/7f4427
🇪🇺 欧盟现在已经是第6次强推Chat Control了——一旦通过,就能无授权扫描你的私人信息、照片和邮件。这分明说明欧盟既不民主,也不在乎欧洲人民想要什么——因为他们一旦被否决,就改个时间再提交,直到没人盯着就悄悄通过了。
2023年11月:❌ Chat Control被否决
2024年6月:❌ Chat Control被否决
2025年10月:❌ Chat Control被否决
2025年11月:❌ Chat Control被否决
2026年3月:❌ Chat Control被否决
2026年7月:📝 Chat Control卷土重来
就连欧盟自己的律师都认定Chat Control违宪:"泛化性消息扫描侵犯了《欧盟宪章》第7条。"
你心里难道不好奇吗——欧盟为啥非逮着你的私聊不放?
所以
@marckohlbrugge
叫我今天做个 Nomads iOS 版
但我懒得在本机搞,因为我现在只会在 VPS 上用 Claude Code 了,所以就问它怎么搞,它建议去租一台
@MacInCloud
的机器(不是广告)
于是我租了台,然后把它家的账号密码塞给 VPS 上的 Claude,现在这玩意儿正通过 SSH,拿加州某个 Mac Mini 上的 Xcode 在写 iOS 应用呢!🤯
我非要都在服务端写代码,主要原因是我想在外头用 iPhone 也能码一点东西、至少跟踪一下进度——背着 16 寸 MacBook Pro 跑来跑去太烦人,所以索性不带了
现在我的活基本五五开,iPhone 和 MacBook Pro 各一半,都是通过 Termius SSH 进 VPS!太舒服了!🥰
部署之前,我会先搞个第二页给自己测试一下
因为那意味着你仍然需要部署到web服务器上
为什么不直接在web服务器上开发?
疯狂的想法 :D
查看英文原文
Implictly showing the EU is not democratic and not about what the people of Europe want, because once a law is rejected, you just re-submit it until nobody is watching and it's passed
November 2023: ❌ Chat Control is rejected
June 2024: ❌ Chat Control is rejected
October 2025: ❌ Chat Control is rejected
November 2025: ❌ Chat Control is rejected
March 2026: ❌ Chat Control is rejected
July 2026: 📝 Chat Control is back
Even the EU's own lawyers stated Chat Control is unconstitutional: "generalised message scanning is incompatible with Article 7 of the EU Charter"
You have to wonder why the EU is so adament about reading your private chats, right?
So
@marckohlbrugge
told me to finally make a Nomads iOS app today
But I didn't want to do it locally because I only Claude Code on VPS now, so I asked it how to do it and it suggested to rent a
@MacinCloud
(not affiliated)
So I did, then handed the login to Claude on my VPS and now it's coding an iOS app via SSH with Xcode on a Mac Mini somewhere in California! 🤯
One big reason to only code on the server for me is I wanna be able to work on my iPhone a bit or at least track progress when I'm away from home and it's annoying lugging my MacBook Pro 16" around everywere, so I don't anymore
My work now is about 50-50 on my iPhone or MacBook Pro, both via Termius SSH to VPS! It's lovely! 🥰
I'd just make a second page for me to test it before I deploy it then
Because that means you still have to deploy to a web server
Why not just work on the web server?
Crazy concept :D
我提前试了 GPT-5.6 Sol。
这模型确实惊艳,但我测试的几乎所有任务里,Fable 表现都更胜一筹,而且 agentic 能力更强(Fable 一轮操作就等于 5.6 好多轮)。
详细评测等上线日发布!
别误会,这个模型比5.5进步大太多了。
Fable给我的感觉像个更像样的大模型,让我放心多了!
我猜OpenAI很快就会拿出应对Fable的方案。
查看英文原文
It’s an amazing model, but for almost every task I tested, Fable was quite a bit better, and more agentic to boot (one Fable turn does the same thing many 5.6 turns do).
Full review coming on launch day!
Don’t get me wrong, this model is a huge jump over 5.5.
Fable just has the feel of a much bigger model that I can trust a good bit more!
I expect OpenAI will have an answer to Fable soon.
你最爱的模型,现在在你最爱的Agent 里也能直接用
Kling MCP & CLI 正式上线了!
现在,你可以在自己喜欢的 AI Agent 里直接调用 Kling。你最熟悉的那些技能全整合好了——不用频繁切换工具,也不用手动搬运资源。只要一句话,就能把创作任务交给你的“AI助手”。
超强写实感、高保真细节 + 电影级画质——电商卖家、小商家、内容创作者,都能用低成本实现批量产出吧、效率翻倍,让灵感不断flow。
快去试试 Kling MCP,打造你的专属 AI 创作工作流。
查看英文原文
Kling MCP & CLI is officially live!
Now, you can call Kling directly within your favorite AI Agents. Your go-to Skills are all here—no switching tools frequently, no move assets around manually. With just one sentence, you can hand your creative tasks over to your “AI assistant.”
Strong realism, high-fidelity details, and cinematic aesthetics—e-commerce sellers, small business, and content creators can all produce at scale with low cost, double their efficiency, and keep inspiration flowing.
Get started with Kling MCP and build your unique AI creative workflow.
距离逃离底层阶级还有一周时间
查看英文原文
我让Fable做了我一直想要的东西:一个完整程序生成的奇幻王国,包含经济系统、贸易路线、人口增长、战争、家族谱系,还有偶尔冒出来的龙。我先跟它一起制定计划,然后它就做出来了。
点这里体验:
annals-kingdom.netlify.app/
查看英文原文
You can play it here:
annals-kingdom.netlify.app/
🤯 居然成了!
它用纯 Swift 写了一个基础的 iOS 应用,还截了张屏,发了个链接让我去验证!
它在我那台 Hetzner VPS 上写好的代码,然后 SSH 连上了
@macincloud
某数据中心的 Mac Mini,在那上面用 Xcode 构建了应用
虽然很简单,但这是个很棒的开端
查看英文原文
It made a basic iOS app in full Swift then made a screenshot and sent me a link to check it!
It made it on my Hetzner VPS but then SSH'd into a
@macincloud
Mac Mini in a datacenter somewhere to then build an app with Xcode on there
Very basic but a great start
我最早测试了GPT-5.6 Sol。签了保密协议,上线前不能公开演示。但这模型确实不错。
跟Fable水平相当,不过体验差别很大。Fable喜欢按自己节奏干活,Sol反应更快,也更愿意跟你一步一步来。
我发现自己会根据任务在Fable和Sol之间切换。Sol用在来回反复的任务,特别是还没想清楚自己到底要什么的时候;定义明确的长任务用Fable;遇到真正棘手的问题就换Sol Pro。
查看英文原文
It is of similar ability, but quite different feel, than Fable. Fable wants to go off and do work on its own pace, Sol is faster but works with you in steps more.
I found myself switching between Fable and Sol depending on task. Sol for back-and-forth tasks, especially when I had not yet figured out what I needed exactly, Fable for very long tasks where I could define what I wanted, and Sol Pro for really hard problems.
Sol开始上升了。这模型确实不错。
查看英文原文
千万别买大金空调!
他们居然限制你每天只能折腾150次!
家里装了7台空调,这么算下来每天每个只能用21次😂 而且这限制完全没道理可说,纯属土生土长的日式软件设计理念
(不是我买的,是房子自带的,我已经在狂拆换三菱电机了)
另外推荐的好品牌有 LG、Hisense 和 Haier,值得入手!
查看英文原文
They limit how many times you can change them to just 150 times per day!
We have 7 ACs in the house so that's a limit of 21 instructions per day 😂 completely arbitrary btw, makes no sense, just classic Japanese software design
(I didn't buy it, it came with the house, and I've actively been ripping them out and replacing them with Mitsubishi)
Other good brands for ACs are LG, Hisense and Haier, can recommend!
今晚吃得不赖 🤤
睡啦,明天再继续发。Ultra 简直低调到离谱。
还有一点我想说,就是@OpenAI的员工真的太棒了。在政府叫停期间我们摸索情况的时候,他们帮了大忙。他们真的会在意我们的反馈,真是一群特别棒的人。
查看英文原文
Going to bed now, but I will post more tomorrow. Ultra is low-key insane.
Another thing I want to add is how incredible
@OpenAI
employees are. They were super helpful as we navigated and tried to understand what was going on during the government halt. And they really care about our feedback. It’s such a wonderful group of people.
推出 Robostral Navigate,我们在具身导航领域的首个模型:一个 8B 参数的机器人导航模型,能让机器人自主执行自然语言指定的任务。单 RGB 摄像头。在 R2R-CE 上达到 SOTA 水平。
查看英文原文
跟 Muse Image 一起发布的,我们顺带放了Muse Video的早期预览版。在指令遵循度、视觉保真度和时序一致性上,表现都挺能打的。
但还有差距,比如音画同步、还有物理上逼真的快速运动——咱们正在这些方向上猛砸钱。
查看英文原文
We’re investing in areas with current performance gaps, such as audio-video synchronization and physically accurate fast motion.
现在居然连个人主页都能直接生成了——因为Claude Code跟网站跑在同一台服务器上,它当场就能搭起一个/api路由,iOS端调这个接口获取数据,再渲染成原生Swift组件
我全程没碰一行代码,全靠提示词指挥,而且因为它在云端Mac Mini上跑的是无头模式,连登录检查都不需要!太酷了
查看英文原文
I didn't touch anything, I just prompt, and I also can't even login to check on it because it runs headless on the Mac Mini in the cloud! Very cool
用AI做iOS应用太简单了!!!我终于不再是iOS白痴了😊😊😊
查看英文原文
非常激动能和Taylor一起为Git(以及更广泛的SCM)在Agent时代的未来描绘蓝图!
查看英文原文
别忘了,凡事也得多想想最好的结果 : )
查看英文原文
我最大的感受是,Sol 和 Fable 都代表对前代模型的一次跨越式进化,并且与第二梯队 AI 拉开了一大截差距。大家会有各自的偏好,但要论需要更高智能的工作,现阶段就只有这两款模型能选。
查看英文原文
@Cloudflare 今天把我的邮件发送配额干光了😭
现在所有网站的邮件都发不出去了
查看英文原文
@Cloudflare
Email Sending quota today 😭
Can't send any emails on any of my sites anymore
Chat 和 Cowork 现在在网页端和桌面端合并成一个家了,你的项目和文件都能在一个地方管理。
给 Claude 布置任务的方式,跟开启对话一模一样。
查看英文原文
Handing Claude a task starts the same way a conversation does.
今天我们在Gemini API里给Managed Agents搞了一大波更新:
- 支持后台任务
- 远程MCP & 函数调用
- 网络凭证刷新
现在你也可以通过免费套餐开始在API里用上Managed Agents了!
查看英文原文
- support for background tasks
- remote MCP & function calling
- network credential refresh
and you can now get started with Managed agents in the API via the free tier!
我们已将 Cowork 的使用额度翻倍,有效期延长至 8 月 5 日,方便你把更大体量的工作交给 Claude。
详情请见:
claude.com/blog/cowork-web-m…
查看英文原文
Read more:
claude.com/blog/cowork-web-m…
今天又一个小功能,全靠Fable帮忙整出来了:
现在你可以直接从自己的电脑里把文件拖拽到pieter.com上的Windows 3.11里了
文件会存到C:\DOCS里,想跟别人共享就放到C:\SHARED目录下就行
这一切全靠一个叫WebFS的网络文件系统在背后跑,真的超酷,感觉越来越像个公用图书馆或者学校机房了
查看英文原文
You can now drag and drop files from your own computer into Windows 3.11 on
pieter.com
The file is saved inside C:\DOCS and if you want to share it with other people you can put it in C:\SHARED
It all works with a web filesystem called WebFS and it's very very cool, kind of becoming like a shared library/school computer
用 Codex 生成了第一张黑洞视频:
查看英文原文
定时任务现在就算电脑关机也能跑。设个早上6点的客户准备任务,Claude会自动处理对话记录和文本纪要,整理出简报,把待发送的后续内容也预备好。
遇到需要你决策的问题时,手机就会收到提问通知。
查看英文原文
When a decision needs your judgment, the question comes to your phone.
Anthropic 那篇关于 J-Space 的新论文真有意思。
论文描述了一个内部工作空间,让 Claude 在回应时把想法先在脑子里过一遍。
受这篇论文启发,我搞了个技能让 Claude(还有其他模型)也能展示它们的 J-Space。
来看看效果如何。🧵
查看英文原文
It describes an internal workspace where Claude keeps concepts in mind before they appear in its response.
Inspired by the paper, I built a skill that lets Claude (and others) reveal their J-Space.
Here's what it looks like.🧵
Vera CPU 专为智能体运行环境定制。我们一直在跟 NVIDIA 合作,用 Vera CPU 跑沙盒基础设施,给 Perplexity Computer 提供支持,改善非常明显。更多内容即将揭晓!
查看英文原文
We've been working together with NVIDIA on running our sandbox infrastructure that powers Perplexity Computer on Vera CPUs, with significant improvements. We will be sharing more on this soon!
各位独立创业者和中小企业主们,注意啦!📣
来参加我们的下一场直播演示,看看Gemini怎么帮你提升工作流、加速业务增长。谷歌产品经理会手把手教你:获取个性化洞察、自动化重复任务、还能头脑风暴搞点新内容。
👉加入 Discord 看直播:
discord.gg/gemini
📅 明天(周三,7月8日)北美太平洋时间上午11:30
查看英文原文
Join our next live demo to learn how Gemini can help power your workflows and your growth. A Google Product Manager will walk you through how to unlock personalized insights, automate repetitive tasks, and brainstorm new content for your business.
👉Join the Discord to watch live:
discord.gg/gemini
📅 Tomorrow (Wednesday, July 8) at 11:30am PT
Muse Image更像是个代理程序,不是直接文字生图的模型:它能调用工具、自我优化、在缩放测试时通过计算改进,还会和Muse Spark配对实现协作式媒体生成。
🧵👇
查看英文原文
🧵👇
Ollama 云端的 GLM-5.2 现在在美国和欧洲都有更多容量了!
跟其他服务商 30 到 40 tok/s 相比,Ollama 云端的 GLM 5.2 即使在高峰期也能稳定输出每秒 80 到 120 个 token。
用以下工具配合 GLM-5.2:
Claude Code:
ollama launch claude
VS Code
ollama launch vscode
Codex
ollama launch codex
Hermes
ollama launch hermes
查看英文原文
Ollama's cloud for GLM 5.2 consistently delivers between 80 to 120 output tokens per second, even during peak hours, compared to 30 to 40 tok/s on other providers.
Use GLM-5.2 with
Claude Code:
ollama launch claude
VS Code
ollama launch vscode
Codex
ollama launch codex
Hermes
ollama launch hermes
it_happening.gif
查看英文原文
GPT 5.6 明天要来了
从海外内测的风评来看,GPT5.6 是 GPT 5.5 的全面升级版本,价格也一样,预计会是个很成功的模型
但是,大多数内测者都说 GPT5.6和 Fable 这种质变的感觉不太一样,在各方面都会差一点点
2倍高价的 Fable 依然是智能的巅峰
Mitchell 的评测,这个比喻很有画面感:
“GPT 5.6 Sol 就像一个魅力十足、高效能干、才华横溢的同事,让你有点嫉妒。Fable 则是个天才隐士,它在自己的痴迷领域里无比出色,但不爱出门、不谈恋爱,你也不太想和它多相处!”
另外这点总结很重要:
Fable 在高度针对性的调试/安全/性能目标上最强,其他方面 Sol 更好或者差不多。
同意。
没有其他方法(抱歉,本地 AI 的朋友们)能比得上 Fable 和 Sol。
查看英文原文
Nothing else (sorry, local AI folks) compares to Fable and Sol.
开源一个非常漂亮的文章配图 Skill。
昨天给 Claude 用我的社交媒体卡片生成的时候,Codex 生成了一个配图,我觉得很漂亮、挺有意思。
发出来后大家也都很喜欢,所以顺便就把它做成了一个配图 Skill。 目前只适配了 GPT-Image-2.0 模型。
支持将你的文档或文案发进去,生成一个干净漂亮、带标签的 3D 材质配图。
模型现在已经聪明到足够懂你,表达可以很随意,几段碎片文字,随手涂鸦几笔,找个葫芦(参照),都能让模型理解,实在不行还能让模型提问你。
难的是有了 Fable 5 这样的模型,却不知道用来做点什么,就像你开了个公司,雇了一群天才员工,这公司却不赚钱,还得发工资。
另一个难的就是对结果的验证和后续的维护,vibe 出来很容易,但结果对不对,有没有安全问题,这些事还不能完全依赖模型,总还是要人工去审查一下,哪怕借助模型审查。
运气好一点 Vibe 出来上线没问题,功能越堆越多,后续维护又是新的问题,完全依赖模型还是很难。
这些问题都解决后,以前只差牛逼程序员能做出来的产品,现在大家都可以用牛逼模型 Vibe 出来了,怎么卖出去又成新的问题了。
Fable那种用力过猛的文案是所有AI本身优秀但软件、设计项目里的老毛病。它总会溜进那些小字提示、弹出通知和菜单选项,就算你专门叮嘱别这样也没用。而且一旦沾上了就很难彻底清干净。
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短视频概览已在手机和网页端向所有英文用户正式💯全面上线!
跟以往一样,你们的意见对我们至关重要。在评论区分享你最爱的作品,并告诉我们下一步应该增加什么功能吧!❤️
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As always, your opinion means everything to us. Share your favorite creations below and tell us what features we need to add next! ❤️
Seedream 5.0 的图像模型上线了。
大概跑了几张图试了一下,整体看起来不错,比之前的图像模型进步很大。
1. 一句话让它生成《黑神话:水浒传》的一个游戏截图
2. 让他生成一张茶叶制作和品种的科普图
3. 给它一个参考图,让它基于这个参考图的组件生成一个 Web 的 UI 设计稿
4. 让他用一张图介绍《凡人修仙传:人界篇》的剧情
不过在文字细节上,目前来看如果文字很多的话,有跟 GPT-4o 类似的问题,就是文字比较糊。
我这个测试的都是 2K 分辨率,从分辨率上来讲是比 GPT-4o 更高一点,但从文字细节上讲是差不多的。
MAI-1 还没跑过独立测试,但她们放出来的数据看,表现还不如 Sonnet 4.6。
不确定它作为 Excel 和 Outlook 的 Copilot 能有多好,毕竟现在已经有很不错的 Claude/OpenAI 插件可用于办公场景,通通基于靠谱的 AI。走着瞧吧。
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Not sure it is going to be great as a Copilot at Excel and Outlook, especially as there are already quite good Claude/OpenAI plugins for office using good AI. We will see.
这篇关于如何写出好的 Skill 的文章,大部分还是不错的,也有些不严谨之处。
1. 不要让模型自己写自己的 Skill ❓
文章意思是人类专家写的技能比 AI 写的更好,应该人来写技能而不是让 AI 写 Skill。
> 让智能体自己给自己写 Skill,这个想法非常诱人。SkillsBench 专门测试了这一点:每个任务都在三种条件下运行,无 Skill、专家策划的 Skill、模型自生成的 Skill。专家策划的 Skill 显著提升了通过率。模型自生成的 Skill 完全没有帮助,平均还比无 Skill 基线低 1.3 个点。作者的结论是:模型无法可靠地产出那些它在使用时会受益的流程性知识。
这条其实不够严谨,AI 是能写 Skill 的,只要人提供好上下文就可以,而不是简单的说别让模型写 Skill。而且就算是 AI 训练过的知识,让 AI 把一些操作路径、输出风格格式固化下来都是有价值的。
也不是说是错的,完全指望 Agent 帮你写 Skill、进化 Skill 还是不太够,还是需要人去引导会更好。
最佳组合是人指挥 AI 写 Skill。
2. 面面俱到,反而糟糕 ✅
聚焦于核心内容、仅包含两三个文件的技能,其表现要远好于一大堆文件的集合,也胜过长篇大论的文档。那些试图把所有东西都写进去的“全面型技能”,反而会把任务通过率拉低到不如不用技能的水平。“细节丰富且范围明确”的做法,每次都能完胜“百科全书式”的做法。
确实如此,Skill 不要追求大而全,小而精更好。
3. 加载的技能越多,智能体反而越笨 ✅
技能虽然是按需加载,但也是占用上下文的。不是越多越好。
4. 必须在要支持的每个 Harness 中进行测试 ✅
Skill 虽然是通用,但是不同 Agent 或模型还是有差异,比如 Codex 有自带画图工具,Claude Code 没有;比如 Claude 是多模态的能看图片,GLM 不能看图;这些都需要测试,并且针对性的写一些兼容性的说明。
5. 瞄准模型最薄弱的领域出击 ✅
> SkillsBench 按照不同领域测量了技能带来的提升效果。结果差异巨大:在软件工程领域只提升了 4.5 分,而在医疗保健领域则飙升了 51.9 分,制造业紧随其后。技能对软件开发领域的帮助最小,因为模型早就被海量的代码预训练数据“喂饱”了;而技能帮助最大的,恰恰是那些训练数据覆盖薄弱的领域。
说的挺对的,我几乎不用软件工程相关的 Skill 正是因为这个原因,像 superpower 这种 skill 对于好的模型真的提升很有限。
6. 不测试,你永远不知道技能好不好用 ✅
> 找一组任务,运行两次:一次加载技能,一次不加载,保持其他所有变量绝对一致。用同一种标准给两次结果打分,然后看看差异。
技能是需要测试的,但有些技能的测试结果是不好量化的,这时候还是需要依赖专业人士的判断。
真没想到我那条火了之后
@GroqInc
经历了这些。
Jonathan 好几年都在解释快速推理有多重要。我一篇帖子终于让大家直观感受到。
对 Rork、OpenPipe 和其他公司我也是这么做的。
这就是我做投资人的核心价值!
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@GroqInc
after my viral post.
Jonathan spent years trying to explain why fast inference matters. One post of mine finally made people feel it.
I’ve done the same for Rork, OpenPipe and others.
This is my main value-add as an investor!
Anthropic:「我们延长了所有付费方案中 Claude Fable 5 的访问权,到7月12号。」
我:💀
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Me: 💀
Claude Cowork 刚逃离了你的笔记本。
在桌前开始处理工作。
手机上一查也能继续推进。
Claude 能在后台一直运行。
这才是 agentic 的工作方式。
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Start work at your desk.
Check it on your phone.
Claude keeps going in the background.
This is agentic work.
看到哥飞这个帖子正是我想说的
AI 能改变很多东西,但不能改变不赚钱这个事实
以前,你一个月写一个没人用的 App。
现在,你一个月花一万块钱 Token 写了37个没人用的 App。
生产效率提高了,并不能让你赚到钱,反而可能还更浪费钱也浪费时间。
别骗自己了,其实你就是害怕,你就是想待在舒适区,你不敢挑战做自己不会做的事情,你不敢去推广是害怕失败,害怕无能。
刚刚在 Claude 网页版聊天界面里看到个小弹窗,发现了这件事
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牛逼!Claude Fable 5 延期到 7 月 12 号。
代表着之前用完限额的,7 月 7 号以后又有 Fable 可以用了,依旧是每周限额的 50%
今天,我们正式推出 Runway Dev——专为专业开发者和企业团队打造的全新 AI 媒体平台。
从搜索、广告到电商和游戏,开发者们正利用 Runway 来降低成本、加速迭代,并提升用户互动。Runway Dev 为构建生成式媒体体验的团队提供了一个单一供应商的平台,免去他们自己拼凑十几个不同 API 的麻烦。
详情请见下方链接。
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From search and advertising to ecommerce and gaming, developers are using Runway to cut costs, iterate faster and drive better consumer engagement. Runway Dev gives teams building generative media experiences a single platform from one vendor, removing the need to stitch together a dozen disparate APIs on their own.
Learn more at the link below.
如果你关心这件事,关注一下
@MartinSonneborn
这位正在为你的隐私和自由而战的人!
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@MartinSonneborn
who's fighting for your privacy and freedom!
GPT-5.6 周四推出,期待
ANNALS — 一个活着的王国,装在一个文件里
工作标题的行为:应用会每个种子给自己起名 — "The Annals of Vaelmere","The Annals of Osterholt" — 核心概念是,你在看一部正在自己写自己的历史。王国就是模拟本身;编年史就是它的灵魂。
1. 愿景
一个程序化生成的奇幻王国,实时 3D 渲染,你可以看五分钟,也可以看五小时。从全境的卫星视图一路缩放到一个市场摊位,摊上还晾着衣服。时间流逝;收成来了;商队在路上爬行;女王死了,没有明确的继承人,两个大族举起了旗帜;瘟疫沿着贸易路线蔓延;一条龙注意到国库变得丰裕了。发生的一切都被写入滚动的编年史,语气像一个中世纪的编年史家,而电影式的自动导播会随着故事展开把镜头飞过去。
四个支柱,按优先级排序:
清晰可见的涌现。系统会直观地耦合:干旱 → 歉收 → 饥荒 → 动荡 → 叛乱。观众光靠看,就能从结果反推原因。
缩放就是奖励。每个高度都有值得看的东西 — 3公里高处是政治地理,800米处是贸易动脉,40米处是街头生活。
编年史就是产品。有名有姓的人,有名有姓的地方,持久的后果(废墟、宿怨、绰号)。模拟生成一个你能复述的故事。
默认就是可看的。零输入时,它应该像一部关于王国的自然纪录片一样运行。
2. 硬约束
单个 HTML 文件,纯 JS + 来自 CDN 的 Three.js(针对 r128 API 表面编写,这样同一个文件可以在 Claude artifact 中开发,而无需修改就能在 Netlify 上运行)。无构建步骤,无框架,无后端。
自定义相机控制器(无 OrbitControls 依赖 — 我们反正需要定制设备,参见 §5)。
无 localStorage/sessionStorage。持久性就是种子:URL hash `#s=1234567` 完全决定生成的世界。"复制链接"按钮分享它。可选的"导出编年史"下载一个 .txt。
通过带种子 sfc32 RNG 的确定性世界生成,生成和历史有独立流,所以干预历史永远不会改变地图。
性能底线:在中档笔记本电脑上每个高度都有 60 fps;通过实例化和合并几何体实现 <250 次绘制调用;优雅降级,绝不崩溃。
一切都是程序化的 — 没有外部纹理或模型。顶点颜色、小型生成的 Canvas 图集(窗户、徽章)和着色器工作来承载视觉效果。
3. 世界生成流程
每个种子运行一次,按顺序,并带有简短的"锻造中"进度条:
地形。6×6 公里的世界。带域扭曲的 fBm 高度图;一条山脉骨架,起伏的低地,约 40% 的种子在一侧有海岸线。
水文。流量积累刻出一条主要河流(总是有的)加上支流;盆地中的湖泊;河口成为港口候选。
生物群落。湿度 × 海拔 → 草地、适合耕种的平原、落叶林、松树高地、岩石山峰、沼泽地。驱动树木实例化、地面顶点颜色和资源点(耕地、森林、岩石中的矿脉、渔场水域)。
定居点选址。通过水域可达性、平坦可建区域、资源邻近性、港口加分来评分单元格。放置 1 个首都(人口约 2,500)、2–3 个城镇(400–1,200)、3–5 个村庄(60–300)。首都在防御性的高地获得一个堡垒和有围墙的老核心。
国王大道。在成本场地(坡度²惩罚、渡水惩罚(生成桥梁)、森林惩罚)上跑 A* 算法,将所有定居点连接成网络。道路是循环系统 — 贸易、军队、瘟疫和强盗都走它们。
街道和地皮。在定居点内部,从道路入口点和市场广场有机生长街道;地皮沿街道细分;分配区域(市场、工匠、住宅、寺庙、堡垒)。村庄就是一个十字路口、一口井和一团建筑。
建筑。总共约 2,500–4,500 座,来自 12 种原型 × 3 个层级(棚屋 → 木屋 → 石屋):房子、长屋、商店、铁匠铺、磨坊(水车上带动画)、谷仓、酒馆、寺庙、仓库、塔楼、城墙段/城门、堡垒。程序化组装:地基、楼层、屋顶风格、烟囱、层次 2+ 上的木框架覆层、商店的悬挂招牌。
名称和纹章。一个连贯的语音系统:地名来自带有土系后缀的音节库(-mere, -ford, -holt, -caster, -wyck);人名来自有性别名称库;大族用地方或野兽名。程序化纹章 = 地色对 + 来自 16 个符号库的一个图案(雄鹿、塔楼、浪花、橡树、🥩🥩 )。你是专业的得
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Working title behavior: the app titles itself per seed — "The Annals of Vaelmere", "The Annals of Osterholt" — because the central conceit is that you are watching a history write itself. The kingdom is the simulation; the Chronicle is the soul.
1. Vision
A procedurally generated fantasy kingdom rendered in real-time 3D that you can watch for five minutes or five hours. Zoom from a satellite view of the whole realm down to a market stall with laundry on the line. Time runs; harvests come in; caravans crawl the roads; a queen dies without a clear heir and two great houses raise banners; plague follows the trade routes; a dragon notices the treasury has gotten large. Everything that happens is written into a scrolling Chronicle in the voice of a medieval annalist, and a cinematic auto-director flies the camera to the story as it unfolds.
Four pillars, in priority order:
Legible emergence. Systems couple visibly: drought → failed harvest → hunger → unrest → rebellion. A viewer should be able to reconstruct cause from effect just by watching.
Zoom is the reward. Every altitude has something worth seeing — political geography at 3 km, trade arteries at 800 m, street life at 40 m.
The Chronicle is the product. Named people, named places, consequences that persist (ruins, grudges, epithets). The sim generates a story you could retell.
Watchable by default. With zero input it should behave like a nature documentary about a kingdom.
2. Hard constraints
Single HTML file, vanilla JS + Three.js from CDN (write against the r128 API surface so the same file runs as a Claude artifact during development and unchanged on Netlify). No build step, no framework, no backend.
Custom camera controller (no OrbitControls dependency — we need a bespoke rig anyway, see §5).
No localStorage / sessionStorage. Persistence is the seed: URL hash
#s
=1234567 fully determines the generated world. "Copy link" button shares it. Optional "Export chronicle" downloads a .txt.
Deterministic worldgen via seeded sfc32 RNG with separate streams for generation and history, so intervening in history never changes the map.
Performance floor: 60 fps on a mid-tier laptop at every altitude; <250 draw calls via instancing and merged geometry; graceful degradation, never a crash.
Everything procedural — no external textures or models. Vertex colors, tiny generated canvas atlases (windows, sigils), and shader work carry the visuals.
3. World generation pipeline
Runs once per seed, in order, with a brief "forging the realm" progress line:
Terrain. 6×6 km world. fBm heightmap with domain warping; one mountain spine, rolling lowlands, ~40% of seeds get a coastline on one edge.
Hydrology. Flow accumulation carves one major river (always) plus tributaries; lakes in basins; river mouths become harbor candidates.
Biomes. Moisture × elevation → meadow, farmland-suitable plain, deciduous forest, pine upland, rocky peak, marsh. Drives tree instancing, ground vertex color, and resource nodes (farmland, forest, ore vein in rock, fishing water).
Settlement siting. Score cells by water access, flat buildable area, resource adjacency, harbor bonus. Place 1 capital (pop ~2,500), 2–3 towns (400–1,200), 3–5 villages (60–300). Capital gets a keep on defensible high ground and a walled old core.
King's roads. A* over a cost field (slope² penalty, water crossing penalty that spawns bridges, forest penalty) connecting all settlements into a network. Roads are the circulatory system — trade, armies, plague, and bandits all use them.
Streets & lots. Inside settlements, organic street growth seeded from the road entry points and the market square; lots subdivide along streets; districts assigned (market, artisan, residential, temple, keep). Villages are a crossroads, a well, and a cluster.
Buildings. ~2,500–4,500 total from 12 archetypes × 3 tiers (hovel→timber→stone): house, longhouse, shop, smithy, mill (animated wheel on watercourses), granary, tavern, temple, warehouse, tower, wall segment/gate, keep. Procedural assembly: footprint, floors, roof style, chimneys, timber-frame overlay at tier 2+, hanging signs on shops.
Names & heraldry. One coherent phonology: places from syllable banks with earthy suffixes (-mere, -ford, -holt, -caster, -wyck); people from gendered given-name banks; great houses take a place or beast name. Procedural sigils = field color pair + one charge from a bank of 16 (stag, tower, wave, oak, wolf, comet, key, sun…), rendered to a small canvas atlas and used on keep banners, army flags, and UI chips.
The cast. Crown dynasty (monarch, consort, children) + 5 great houses, each holding a region and seat. ~100–140 living notables at any time (see §7).
4. Rendering, LOD & visual style
Aesthetic: illuminated-manuscript storybook. Low-poly forms with painterly vertex-color gradients — not flat-shaded minimalism, not photorealism. The world should look like the marginalia of a chronicle came to life. One directional sun/moon light with a tight camera-tracking shadow frustum (shadows fade out above 1,500 m altitude), height + distance fog for depth, custom gradient sky dome with sun, moon, stars, and the occasional comet.
Water: gerstner-lite vertex displacement + fresnel tint on rivers, lakes, sea. Rivers visibly swell during floods.
Day/night: full cycle; nights are deep indigo with warm emissive windows (per-instance emissive flag in the bubble band), pooled torch/lamp point lights (≤12), keep braziers.
Seasons (90 days each, 360-day year): global palette lerp + effects. Spring: saturated greens, snowmelt-fat rivers. Summer: warm golds (drought pushes to straw-yellow). Autumn: russet forest ramp. Winter: snow accumulation via normal-up whitening in the ground/roof shaders, snowfall particles, frozen lake tint.
Weather: clear/overcast/rain/storm/snow state machine; rain streak particles, wet-darkened ground tint, storm lightning flashes. Weather is mechanical, not just decorative (fire spread, battle modifiers, flood meter).
Ambient life: chimney smoke curls, birds (cheap boid flock), grazing sheep sprites near farms, banner cloth idle-wave shader, market crowd murmur of villagers in the bubble band.
LOD bands (camera distance to object):
Band Range Buildings Agents Detail Far >2,200 m merged/instanced color-block masses per district armies → banner icon, caravans → moving dot settlement name labels, territory tint Mid 500–2,200 m instanced archetype meshes full low-poly agent meshes instanced trees, roads, bridges Near 120–500 m + chimneys, signs, timber overlays walk-bob animation wells, carts, market stalls Bubble <120 m + per-instance window glow, laundry lines, lamps citizens spawn (≤80), individual heads turn prop shadows, torch lights
Citizens outside the bubble do not exist as entities — they're statistics (§7). The bubble makes the zoom promise real without simulating 8,000 pedestrians.
UI skin: parchment panel (
#E9DCC3
) with iron-gall ink text (
#2B2320
), crown-gold accents (
#C9A227
), house colors from sigils. Chronicle set in a period serif (IM Fell English or similar via Google Fonts, with graceful serif fallback); UI labels in a clean humanist sans. Trigger buttons read like acts, sentence case, active voice: "Unleash plague," "Bless the harvest," "Contest the succession."
5. Camera & interaction
Custom rig with three modes, all sharing one smoothed spring-damper transform:
Free: orbit + pan + scroll zoom along a curved altitude path — high altitude looks steeper (map-like), low altitude tilts toward the horizon (street-like). Zoom range ~5 m to ~4,000 m. Terrain collision keeps the camera out of the ground.
Follow: click any agent (caravan, army, notable, dragon) → low tracking shot with slight lead. Click empty ground to release.
Director: see §13.
Raycast click on anything selectable opens the Inspector (§15). Hotkeys: Space pause, 1–4 speeds, H hide UI, C Watch mode, Esc deselect.
6. Simulation architecture
Clock: SimClock in fractional days. Fixed-step accumulator; 1 tick = 1 sim-day of system logic. Speeds: pause / 0.5 / 2 / 8 / 30 sim-days per real second (at max, a year passes in 12 seconds — a monarch's reign in ~10 minutes).
System order per tick: Weather → Economy → Population → Politics → Military → Threats → Growth → Chronicle flush.
Render decoupling: agents store path + departure/arrival sim-times; the render loop interpolates positions every frame from current sim-time, so motion is smooth at any speed and nothing "teleports."
Stability rule: every positive feedback loop ships with a predator. Growth ↑ → land scarcity and food pressure. Treasury ↑ → dragon and bandit attention. Military strength ↑ → upkeep drain. House power ↑ → crown suspicion events. Target: after 200 unattended sim-years at defaults, population and treasury remain within sane bounds and the realm is still interesting.
Pacing target: a Chronicle-worthy event every 15–45 sim-days at default rates (tunable via the Disaster frequency and House aggression sliders).
7. Population & notables
Two-layer model (the Crusader Kings trick):
Pools: each settlement tracks population as a number with birth/death/migration rates modified by food, plague, war, prosperity. Pools drive building growth, levy size, tax income, and bubble-band citizen density.
Notables: ~100–140 named characters — the dynasty, house heads and their families, plus flavor roles (High Priest, Master of Coin, a famous smith, a bandit king when one arises, a prophet at Myth High). Notables have: age, sex, house, 2 traits (from ~16: bold/craven, just/cruel, shrewd/dull, pious/cynical, fertile, sickly…), relationships (spouse, heirs, grudges), and an agenda line. They age, marry (arranged for alliance value), have children, and die by an age hazard curve plus event hazards (battle, plague, childbirth, the occasional hunting accident, assassination). Deaths and births are Chronicle events; important ones are Director beats.
8. Economy & trade
Legibility over realism. Seven goods: grain, fish, timber, ore, tools, cloth, wine.
Settlements produce by geography (farmland → grain, forest → timber, ore vein → ore, harbor → fish; towns convert ore+timber → tools, capital produces cloth/wine), consume by population, and store in granaries/warehouses.
Local prices from stock vs. need; caravans (mule train meshes, up to ~36 concurrent) spawn to arbitrage price gaps along roads; coastal cogs (up to 8) trade between harbor settlements. Trade volume is visible traffic — the kingdom's health readable at a glance.
Treasury: crown taxes trade and harvests (default 12%); spends on army upkeep, disaster relief, bounties, rebuilding. Treasury funds war; war disrupts trade; disrupted trade starves treasuries.
Hunger cascade: food deficit → granary drawdown → hunger → mortality up, unrest up, migration out. Drought, plague, siege, and raided caravans all feed this one legible pipeline.
9. Dynasty, houses & politics
Succession: gender-blind primogeniture. Heirs need to survive to inherit; a monarch dying with no adult heir triggers a regency (unrest up, house aggression up) or, with rival claimants, a succession crisis.
Legitimacy (0–100) on the crown: raised by coronations, victories, festivals, dragon-slaying; lowered by lost wars, famines under their rule, assassinations, dark omens at Myth High.
House loyalty (0–100 each): drifts with tax rate, shared wars, royal marriages (arranged automatically for alliance value; weddings are festival events), slights and grudges (event-driven), and monarch traits.
Unrest per settlement from hunger, taxes, war, plague, omens → riots (small fires, trade pause) → revolt (settlement flips banner) at extremes.
Civil war trigger: loyalty <30 on a house with military strength + a spark (succession crisis, famine year, tax hike, "Contest the succession" button). Houses declare for sides based on loyalty, marriages, and grudges. Territory overlay animates as banners change.
10. War
Armies: levies raised from settlement pools (strength = f(population, prosperity, walls)); an army is one entity rendered as up to ~300 instanced soldiers with banner (banner-blob icon beyond 800 m). Armies march along roads at ~15 km/sim-day, eat supply, and are gorgeous to follow in Follow cam.
Battles: armies within contact on the same route → 2-sim-day abstract resolution in three phases (skirmish/clash/rout) with visible melee shuffle, arrow arcs, dust, and casualties trickling both pools. Odds from strength × morale × terrain × weather × commander valor. Loser routs toward home; named commanders can die or win epithets ("Aldric the Ironhand").
Sieges: army adjacent to a walled settlement pitches a visible camp (tents, campfires, a trebuchet at scale). Countdown = f(walls, granary, season); sorties and assaults roll on commander boldness. A fallen settlement is sacked (prosperity hit, fire risk, chronicle lament) or occupied (banner flips).
War score from battles, sieges, and months held; at ±100 or exhaustion → peace: new dynasty, exiled house (their sigil struck through in the Houses panel), ceded territory, or a hollow status quo. Ruins and burned districts persist and rebuild over years. Battlefields get a small cairn marker with a tooltip naming the battle. Scars are content.
11. Threats & disasters
Each threat is a coupling into existing systems, not a standalone effect:
Plague: SIR-lite per settlement; imported by caravan arrivals from infected origins (the trade network is the infection network). Virulence and lethality sliders. Visible: pyre smoke columns, district desaturation, tolling pace of the Chronicle. Settlements above 15% infected refuse caravans — emergent quarantine that visibly starves trade.
Great fire: ignition (lightning, riot, sack, drunk smith, trigger) spreads through the building adjacency graph, biased by density, dryness (drought!), and wind direction; rain suppresses. Burned lots → charred ruins → rebuild timer gated on prosperity.
Flood: winter snowpack meter; heavy melt + spring storms swell the river 1.5× width, damaging riverside lots and bridges.
Drought: summer event; harvest ×0.4, grass palette to straw, fire dryness up → feeds the hunger cascade.
Earthquake: rare; camera shake, 2–8% of buildings near epicenter to rubble, secondary fires.
Bandits: camps spawn in forest far from patrol coverage when unrest is high or war rages; visible caravan ambushes (train halts, scuffle, goods lost); crown posts bounties and dispatches patrols → skirmish → camp cleared or a Bandit King notable emerges if ignored.
The dragon (Myth ≥ Low): lairs in the highest peak at worldgen. Wake probability scales with treasury size. A raid is a Director-mandatory beat: wide glide in, torches a district (reuses fire system), takes gold, returns. The crown responds per monarch valor — muster and attempt a slaying (victory = hoard windfall + "Dragonslayer" epithet + legitimacy surge; failure = a dead king) or pay tribute (treasury drain, 5 years' peace).
Omens: comet (visibly crosses the sky), eclipse (real-time lighting event), red moon, two-headed calf. At Myth Low they move unrest and flavor the Chronicle; at Myth High they have mechanical teeth (a comet year multiplies event rolls) and a wandering prophet notable may appear.
Myth dial (Off / Low / High, default Low) lets the same engine serve grounded-medieval and high-fantasy moods.
12. The Chronicle
A scrolling parchment panel writing dated entries in annalist voice via a template grammar with slots, tone variants, and occasional editorializing ("…and some say the comet foretold it"). Entry classes: births/deaths/marriages/coronations, harvests and famines, trade and founding, war declarations/battles/sieges/peaces, disasters, omens, bandit and dragon affairs, festivals.
Every entry is clickable → camera flies to the location (if it still stands; else to the ruin or cairn).
Reign headers divide the scroll: "Here begin the years of Queen Maelis, second of her name."
Filter chips (Crown / War / Trade / Fates). Export button saves the full annals as .txt — a shareable artifact of the run.
Core is fully local (no API). Optional enhancement when running as a Claude artifact: a "Illuminate this entry" button that expands one entry into a paragraph via the API — omitted from the Netlify build.
13. The auto-director
The feature that makes it fascinating to watch. An event bus emits beats with priorities (dragon raid 10, war declared 10, coronation 9, battle 8, great fire 8, plague arrival 7, royal wedding 6, founding 6, caravan ambush 5, festival 3). The director:
Holds shots 8–20 s with eased fly-to transitions; per-category cooldowns prevent fire-fixation; higher priority interrupts lower.
Uses shot grammar: wide establishing → push-in on the subject; low tracking shots for marches and caravans; slow orbit for sieges and festivals; high wide for territory flips.
When idle, drifts between golden-hour establishing orbits of settlements.
Renders a lower-third beat card with the Chronicle line for the current shot.
Watch mode (C): hides all panels except the date and beat card. This is the screensaver-documentary mode — the whole app collapses to pure spectacle. Any manual camera input politely suspends the director for 30 s.
14. Control panel
Left drawer, four tabs.
Time (always visible in HUD): ⏸ ▶ ▶▶ ▶▶▶ ▶▶▶▶ mapping to 0 / 0.5 / 2 / 8 / 30 sim-days per second.
Rates — sliders, ×0.25–×4.0 multipliers, default ×1.0 unless noted:
Slider Governs Harvest yield food production Birth rate / Mortality population pool dynamics Trade volume caravan/cog spawn rate Tax rate (5–30%, default 12%) treasury vs. loyalty & unrest Plague virulence / lethality β and death fraction Disaster frequency lightning, quake, flood, drought rolls Bandit activity camp spawn & raid rate House aggression loyalty drift & war appetite Royal fertility dynasty robustness (low = succession drama) Myth Off / Low / High
Acts — trigger buttons (⌖ enters cursor-placement mode): Unleash plague ⌖ · Start a great fire ⌖ · Flood the river · Declare a drought · Earthquake ⌖ · Wake the dragon · Raise a bandit camp ⌖ · Assassinate the monarch · Contest the succession · Arrange a royal marriage · Bless the harvest · Send a comet · Found a village ⌖ · Grant 5,000 gold · Raze building ⌖.
Overlays (one at a time, ground-projected tint + line layers): Territories (house colors, borders animate during war) · Trade (flow lines, width = volume) · Prosperity heat · Plague spread · Unrest · Terrain.
World: seed field + Reforge · Copy share link · Export chronicle · Toggle labels · Watch mode.
15. HUD & inspector
Top strip: date & season glyph · weather icon · monarch name + sigil chip · treasury · realm population · time controls. Right: the Chronicle scroll. Left: control drawer (collapsible). Everything hides with H.
Inspector card (raycast click): buildings (name, type, tier, household count, stored goods); settlements (population, prosperity, unrest, food stores, walls, garrison, banner); notables (sigil, age, traits, spouse/heirs, grudges, current agenda); armies (strength, morale, supply, commander); caravans (route, cargo, value); the dragon (name it — dragons deserve names — mood, hoard). A compact Houses panel shows the five sigils, loyalty bars, and the line of succession — enough dynastic legibility without a full family-tree UI.
16. Data model sketch
Plain objects, no classes-for-their-own-sake:
World { seed, heightmap, biomes, rivers[], settlements[], roads[], houses[], notables[], armies[], caravans[], threats[], clock, treasury, legitimacy }
Settlement { name, pos, pop, prosperity, unrest, stores{7}, walls, district[], buildings[], owner(house), infected{S,I,R} }
Building { archetype, tier, lot, state(sound|burning|ruin|rubble), emissive }
House { name, sigil, seatSettlement, loyalty, might, wealth, grudges{} }
Notable { name, house, age, sex, traits[2], spouse, heirs[], role, agenda, alive }
Army { house, strength, morale, supply, commander, path, departT, arriveT }
Caravan/Cog { origin, dest, cargo, value, path, departT, arriveT }
Event { day, class, priority, pos, actors[], text } → feeds Chronicle + Director.
Systems are pure-ish functions over World called in tick order. One rand(stream) gateway for all stochastic draws.
17. Explicit non-goals (cut list)
No per-commoner simulation beyond bubble ambience. No naval combat (cogs are traders). No building interiors. No history replay or save-states (the seed regenerates year 0; the exported chronicle is the record). No diplomacy UI beyond marriages and loyalty. No frameworks, no server, no assets. Battles resolve abstractly under good visual dressing — this is a chronicle, not a wargame.
18. Build phases (each ships a runnable artifact)
Phase Scope Acceptance 1 — The Land Gen pipeline, terrain/water/sky, roads & bridges, buildings + full LOD, camera rig, day/night, seasons, seed URL Fly from 3 km to a market stall at 60 fps; two seeds feel like different countries 2 — The Wheel Clock & speeds, economy, caravans & cogs, population pools, settlement growth/decay, HUD, inspector, Chronicle v1, Rates panel Left at ▶▶▶ for 10 min: visible growth, ≥15 chronicle entries, no runaway values 3 — The Crown Notables & dynasty, houses & heraldry, loyalty/legitimacy/unrest, succession, civil war, armies/battles/sieges, territory overlay, political Acts "Assassinate the monarch" with rival heirs → war within a sim-year, visible marches, a peace, and a coherent chronicle arc 4 — The Fates Disaster suite, bandits, dragon & Myth dial, omens, auto-director + Watch mode, remaining Acts/overlays, ambient audio (optional), perf pass The five-minute test
19. Acceptance: the five-minute test
Defaults, speed ▶▶▶, no input. Within 5 minutes a viewer sees: a season change; ≥8 chronicle entries including ≥1 named-character event; ≥1 visible incident (fire, ambush, omen, festival) that the director covers; and at least one district visibly grow. Within 30 minutes: a succession or a war. After 200 unattended sim-years: population, treasury, and house count remain in sane bounds and the realm is still producing story.
If the five-minute test passes, the thing is fascinating to watch. Everything above serves that sentence.
Claude Fable 5的访问权限延到7月12号了。
逃离永久底层的窗口又多5天。
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5 more days to escape the permanent underclass.
Ramp 🤝 Replit
得益于 Ramp 的强大支持,Replit 上的创业者现可直接通过 Replit Agent 一键完成公司注册、开设银行账户、办理卡片和管理账单。
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Powered by Ramp, business builders on Replit can now spin up incorporation, banking, cards, and bills straight from Replit Agent.
听说在手机上效果不太好,我跟Fable说了。现在没问题了。
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还有各种征兆、皇家行列、驿道、盗匪营地、小羊羔、河流、瘟疫、暗杀、婚姻、田地、自然资源,以及其他乱七八糟的。
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Meta 最新发布的AI工具:Muse Image
为Meta AI驱动创意工具,已接入Instagram Stories、WhatsApp聊天等场景。
暂未公布任何跑分数据
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Powering creative tools in Meta AI and integrated into areas like Instagram Stories and WhatsApp chats.
No benchmarks published yet
甲木搞的一套公众号排版 Skill,厌烦了手动排版的可以看看
发布了 sqlite-utils 4.0,这是第 124 个版本,却是自 2020 年 3.0 以来第一个大版本更新
在积累的设计缺陷逼得我不得不升级版本号之前,我一直努力让所有东西保持向后兼容,到了 3.39 才撑不住!
simonwillison.net/2026/Jul/7…
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I managed to keep things backwards-compatible all the way up to version 3.39 before the accumulated design mistakes forced me to bump that number!
simonwillison.net/2026/Jul/7…
每天5万次,已升级,感谢 @Cloudflare!!!
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@Cloudflare
!!!
Wan-Streamer v0.2
分辨率更高,延迟依旧
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Higher Resolution, Same Latency
GPT-5.6 终于要来了!
周四的话大概是我们这边明天半夜周五凌晨一点左右
我用 Claude Code + Home Assistant 搭了个超赞的空调自动化,靠温湿度传感器全天保持完美温度,还有下午5点太阳低角度照进房间等等因素,整体效果不错,不过要保持温度稳定确实会发大量请求。
现在能做的都直接在VPS上搞了,本地完全不动了。
带着Local AI写代码反而费电+部署慢,不如直接怼VPS,不用管电量还能秒级上线!
既然免部署,干嘛还要多此一举!
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Everything I do is on a VPS these days, I do nothing local anymore
Local AI coding just costs me battery and slower deploy time vs coding on the VPS with no battery spend and instant deployment!
Why deploy when you don't have to deploy!
Content Seal 直接嵌在 Meta AI 应用和 meta.ai 里——生成的每张图片都自带隐藏的来源标记,不管是裁剪、压缩还是缩放都丢不掉。
我们正在公测一个识别工具,用来验证图片有没有包含 Meta AI 应用或 meta.ai 打的水印:meta.ai/identification
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meta.ai
— every generated image carries a hidden provenance signal that stays intact through cropping, compression, and resizing.
We are previewing a public identification tool to verify the presence of this watermark on images created by the Meta AI app or
meta.ai
:
meta.ai/identification
Mac触控板已经修复了。
我应该让Fable直接盯着帖子看,收集bug报告然后自己修就行。
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I should just have Fable monitor the thread for bug reports and solve them.
AI 降低了很多事情的门槛
但并未降低赚钱的门槛
它甚至还更花钱了
PixWorld
在像素空间统一3D场景生成与重建
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Unifying 3D Scene Generation and Reconstruction in Pixel Space
原帖在这里!(还有其他一些内容)
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厉害了!
@arena Muse Image的基准测试成绩亮眼,在文本转图像、单图编辑和多图编辑方面,仅次于OpenAI的GPT Image 2。
Meta还预告了Muse Video,一发布就冲上视频榜单第三名,表现相当炸裂。
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@arena
benchmarks for Muse Image, slotting in below just OpenAI's GPT Image 2 on text-to-image, single image editing, and multi-image editing.
Meta also previewed Muse Video, which debuts at an impressive No. 3 spot on the Video leaderboard.
🐙 一条prompt就能带你掉入Backrooms。
"Backrooms Dreamcore"现已上线MiniMax Hub的Skill Square。
快来创造你自己的dreamcore空间吧!
#MiniMax
#Hailuo
#MiniMaxHub
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"Backrooms Dreamcore" is now live on MiniMax Hub's Skill Square.
Try and create your own dreamcore space!
#MiniMax
#Hailuo
#MiniMaxHub
目标就是极致降低生产成本、操作门槛和部署高级Agent(模型代体)的复杂度。
我们已经看到几千家客户在用这个API(应用程序编程接口)突破边界了。
托管型Agent的路线图超级激进,马上会有全新UI(用户界面)体验、谷歌自研的客户版Agent,还有一大波更新在路上!这次真要给
@alihcevik
@_philschmid
@mcocirio
这些功臣点赞,没你们搞不成这事。
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We have already seen thousands of customers pushing the frontier with this API.
The roadmap for managed agents is super ambitious, with a new UI experience, new customer agents built by Google, and so much more coming soon! Great work by
@alihcevik
@_philschmid
@mcocirio
and many others to make this happen.
代码在这,想玩玩看的话拿去:
github.com/emollick/annals-k…
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github.com/emollick/annals-k…
成功了!
不存在比这更欧洲的回复了
2 毫克褪黑素直接超了 10 倍
奇怪的是褪黑素现在卖的剂量普遍高出 10-100 倍
褪黑素的正确剂量大约在 0.2-0.3 毫克,也就是 200-300 微克
睡前一小时来这么一丁点儿,目的是激活你的天然褪黑素分泌,而不是取代它!
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A more European reply does not exist
2 mg Melatonin is 10x too much
Melatonin is oddly sold in 10-100x too high doses
The right dose for Melatonin is about 0.2-0.3mg or 200-300mcg
Very very low taken an hour before sleep to give your natural melatonin production a kickstart, not replace it!
今天录视频的板书很有意思。以前都是我自己在 Figma Jam 里面去搭大纲,然后去讲。
今天这个是让 Codex 连接了 Figma MCP 以后,基于我的宣传文章自动给我生成的录视频用板书。
它把内容精简了,把需要展示的案例图片都放了进去,我稍微调整一下就可以开始讲了,这个方便了非常多。
Gemma 4 的技术报告
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本周新发布 🚀 Replit 社区档案 —— 为氛围派程序员量身打造的“工作量凭证”
你的档案,你炫技。获得你自己的代理使用量和检查点活动图表,专业版用户还能查看到 Replit 战斗力排行。
登录后申领你的专属档案页,挑出你最得意的项目,跟朋友分享数据吧。
即刻体验 →
replit.com/community
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Your profile, your flex. Get an activity graph of your agent usage and checkpoints, plus a Replit Power Ranking for pro users.
Log in, claim your profile, pick your best projects, and share your stats with friends.
See it in action now →
replit.com/community
现在我真的后悔了!为了赶在今天截止前用完,我把我的Fable配额给肝到100%了!
(所以"周三中午12:00"的意思是周三中午给我恢复,不是周二半夜24点对吧?)
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(Presumably "Wed 12:00 PM" means I get it back at noon on Wednesday, not at midnight between Tuesday and Wednesday?)
专业知识Vibe编码员的工作证明
nitter.tiekoetter.com/i/broadcasts/1RKZzzLbQ…
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nitter.tiekoetter.com/i/broadcasts/1RKZzzLbQ…
Muse Image在思维链中展现出突发的自我优化能力,能自适应执行局部编辑、完全重绘或调用工具。这种表现并非显式编程设定,而是在强化学习过程中作为最大化图片质量和奖励值的策略自主涌现。
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它能在轮式、足式、飞行机器人上运行,并在不同尺寸间泛化,从而解锁配送、物流、制造和酒店服务等场景。
了解更多:
mistral.ai/news/robostral-na…
整个训练过程全在模拟环境中完成:在 6000 个场景里跑了大概 40 万条轨迹。利用一种前缀缓存技术,把训练 tokens 省了 22 倍,原来几个月的训练量现在几天就搞定了。再加个在线强化学习算法 CISPO,成功率还能再往上提。
R2R-CE验证集unseen上达到76.6%成功率(验证集seen是79.4%),这是以前未见环境中遵循指令的基准测试。成绩比最佳单摄像头方案高出9.7个点,而且使用的传感器要少得多。
没有LiDAR。没有深度传感器。没有相机阵列。当主流系统还在依赖深度感知或多摄像头时,Robostral Navigate只靠一个普通RGB摄像头就能完成导航,表现还不赖。
查看英文原文
Read more:
mistral.ai/news/robostral-na…
Trained entirely in simulation: ~400,000 trajectories across 6,000 scenes. A prefix-caching recipe cuts training tokens by 22×, turning months-long runs into days. Online RL (CISPO) pushes success rates higher still.
76.6% success on R2R-CE validation unseen (79.4% on validation seen), the benchmark for following instructions in previously unseen environments. It beats the best single-camera approach by 9.7 points while using far less sensing.
No LiDAR. No depth sensors. No camera rig. Where leading systems lean on depth or multiple cameras, Robostral Navigate works from one ordinary RGB camera, and still comes out ahead.
因为这次改动稍微有点向后不兼容,这里是一份详细的升级指南 —— 你可以自己读,或者喂给你的编码 AI 智能体,让它帮你做升级
sqlite-utils.datasette.io/…
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sqlite-utils.datasette.io/en…
DoorDash 刚发了个新AI研究。
没错,就是那个外卖App。它家AI团队搞了个内部测试:用自己工程师的105次历史代码改动,重新跑一遍AI代码审查器,看每个能揪出多少实际问题。
审查流程是两人协作模式:第一个模型快速扫描所有改动、标记可疑之处,第二个深入排查每个标记。目前两个角色都由Anthropic模型担任。
但测试发现更省钱的新玩法:用国产开源模型Kimi K2.6做扫审,把Claude Fable 5留在攻坚环节。K2.6/Fable组合捕到65.2%的实际问题(严重bug权重更高),而纯Anthropic组合只有53.6%。它成功抓住了8/10的关键漏洞,每次审查成本只要3.81美元,对比纯Anthropic的3.91美元。
联合创始人Andy Fang表示,这个叫DashBench的评测基准,让他们敢于引入开源模型方强调:"质量更优,成本更低。"
查看英文原文
Yes, the delivery app. Its AI research team built an internal test: 105 past code changes from its own engineers, re-run through AI code reviewers to see how many real problems each one catches.
The reviewer works as a pair: one model skims every code change and flags suspicious spots, a second digs into each flag. Today, both jobs go to Anthropic models.
But that test found a cheaper split: hand the skimming to Kimi K2.6, an open Chinese model, and save Claude Fable 5 for the hard part.
The K2.6 / Fable split scored 65.2% at catching real problems (worse bugs count for more) vs. 53.6% for the all-Anthropic pair. It caught 8/10 critical bugs, and cost $3.81 per code change instead of $3.91.
Co-founder Andy Fang says the test, called DashBench, is what lets them bring in open models.
Fang: "Better quality, cheaper cost."
模型页面:
ollama.com/library/glm-5.2
查看英文原文
ollama.com/library/glm-5.2
🏆 Kling AI NEXTGEN 颁奖典礼|获奖名单揭晓
从校园创意到4K电影级制作,今年的获奖作品展现了当下AI电影创作的广度。创作者们通过影片探讨现实议题、个人情感与视觉叙事的新可能——把AI当作工具,将创意构思变成有力的故事。
恭喜所有获奖者!感谢每一位创作者分享你们的视角——我们等不及要看接下来的作品了。
左滑查看完整获奖名单。
查看英文原文
From campus creativity to cinematic 4K productions, this year's winning works reflect the breadth of AI filmmaking today. Through their films, creators explore real-world issues, personal emotions, and new possibilities for visual storytelling—using AI as a tool to turn creative ideas into powerful stories.
Congratulations to all the winners! Thank you to every creator for sharing your vision—we can't wait to see what's next.
Swipe through to explore the full winner list.
又一款强大的AI图像新模型来了!
字节跳动发布了Seedream 5.0 Pro,号称不仅要"生成图像",更要"理解设计"。
亮点包括:
- 在文字渲染、构图、对齐和设计领域全面升级,能生成高质量创意海报和原型图
- 支持基于图层的精准编辑,可实现部件独立的可修改设计,还能融合多张图片
- 真实感、光照和肤质细节大提升
- 支持多语种输入和生成
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ByteDance released Seedream 5.0 Pro, a model that claims to go beyond generation to "understand design".
Features include:
- Improvements in text rendering, structure, alignment, and other design areas for strong infographics and prototypes
- Precision editing with layer seperation for editable designs, and the ability to combine multiple images
- Upgrades to realism, lighting, skin textures
- Multilingual inputs and generations
我用这个提示让Claude Fable 5对版本做了最终审查,结果又发现了四个阻碍版本发布的重大问题!
simonwillison.net/2026/Jul/7…
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simonwillison.net/2026/Jul/7…
Seedance 2.0 Mini 现已登陆 Luma。
生成视频速度快到能跟上你的实际工作节奏。用故事板勾勒创意、测试十几条方向,在灵感冷却之前锁定那个决定性画面。
输出强劲,算力轻盈,随时上手接入你的工作流。
现在就打开 Luma 开干 →
lumalabs.ai/app
查看英文原文
Generate video fast enough to keep up with how you actually work. Storyboard a concept, test a dozen directions, and land on the cut before the idea cools.
Powerful output. Lighter footprint. Ready for your workflow right now.
Open Luma and put it to work →
lumalabs.ai/app
.
今日AI圈头条:
- Meta 发布新款自研AI图像模型
- 北京拟对中国人工智能实施新管制措施
- 用AI提升与员工的一对一沟通质量
- DoorDash 给AI代码审查员打分
- 4款新AI工具、社区工作流及更多动态
查看英文原文
- Meta’s new in-house AI image model
- Beijing considers new restrictions for Chinese AI
- Run better 1-on-1s with employees using AI
- DoorDash grades the AI reviewing its code
- 4 new AI tools, community workflows, and more
Muse Image学会了联网搜索,能把生成图像建立在事实、实时信息和视觉参考之上。启用搜索功能后,对于涉及真实世界知识和事实性的类别,生成的图像准确性有了提升。
查看详情:
meta.ai/share/c/ZTPQAeJh4e
查看英文原文
Explore this thread:
meta.ai/share/c/ZTPQAeJh4e
随便点了一张图,让他给这个车生成官网,其他的什么也没说,还不错,跟 GPT 打的有来有回
在文字很多的情况下,4K 分辨率没有改善文字效果,还是有点涂抹感
随手拍了照片,让它生成这个宣传图,还不错。
一致性上主要是文字的问题。
如果你不对排版或者内容有要求,它就不会生成对应的文字。这个有的时候比较好,但有的时候如果用户懒的话,就得多写点东西,对提示词的要求稍微高点。
“帮我生成一个游戏 UI 设计图:是一个中国古代探宝风格的三消游戏”
提示词:用可爱的风格解释大语言模型是如何训练的。
论文:
huggingface.co/papers/2607.0…
查看英文原文
huggingface.co/papers/2607.0…
当然,这不是什么激活层面的访问权限。这不过是结构化的自我报告罢了,论文自己也证明了:Claude 报告的内容,恰恰是从它自己的工作空间里因果推导出来的现实之“投影”。💡 不过话说回来,总算是给理解模型自己的运作逻辑投下了一线光明吧。
查看英文原文
你可以在这里下载这个技能。
github.com/Doriandarko/skira…
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github.com/Doriandarko/skira…
hi...paper:
huggingface.co/papers/2607.0…
查看英文原文
huggingface.co/papers/2607.0…
论文:
huggingface.co/papers/2607.0…
查看英文原文
huggingface.co/papers/2607.0…































































